Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site hoptoad.uucp Path: utzoo!watmath!clyde!burl!ulysses!bellcore!decvax!decwrl!sun!hoptoad!tim From: tim@hoptoad.uucp (Tim Maroney) Newsgroups: net.comics Subject: Re: God Loves, Claremont Kills [No personal attacks here, B'wana] Message-ID: <511@hoptoad.uucp> Date: Wed, 12-Feb-86 15:21:53 EST Article-I.D.: hoptoad.511 Posted: Wed Feb 12 15:21:53 1986 Date-Received: Fri, 14-Feb-86 03:06:35 EST References: <735@k.cs.cmu.edu> <2667@colossus.fluke.UUCP> Reply-To: tim@hoptoad.UUCP (Tim Maroney) Organization: Nebula Consultants in San Francisco Lines: 82 I have to say that I considered for a while whether or not to answer this, because it really doesn't seem to have whole lot to do with what I said about "God Loves, Man Kills". But then, it is the only answer that didn't involve pesonal attacks, so I suppose I should. In article <2667@colossus.fluke.UUCP> moriarty@fluke.UUCP (The Napoleon of Crime) writes: >OK, Tim, as far as I can see you objections to "God Loves, Man Kills" (or, >at least, your objections to our views of GLMK) are for two basic reasons, >one major and one minor: > >MAJOR: It doesn't deserve the acclaim it's getting. >MINOR: It is a caricature of a TV preacher > >Well, all I can say about the first point is that everyone has a different >opinion about this book. I think it is about the best thing Claremont has >done, which you may agree with; I also think it is a fine example of what it >is titled to be, i.e. a "graphic novel". After re-reading it several times, >I find the things I enjoy about it most (and the elements I find which are >most effective at moving me) is the excellent graphic composition of the >book. The way that Anderson sets up panels and moves from scene to scene, >the use of P.O.V. shots, all add up to give a very cinematic feeling to the >book (and I think the rather blurry artwork may actually help this). It >also has a rather claustrophobic, dark feel to it throughout. Admittedly, it >has poor moments at points -- Xavier's brain-washing is poorly handled. But >again, let me come back to the point that I feel, when reading this, as if >I'm watching a film; and Anderson and Claremont use this to raise a level of >tension, of relief and of anger which extend beyond the dialogue -- if this >were in book form with no illustrations, the writing would not look nearly >as impressive. No, I think the best work Claremont did was the Phoenix story, which really was moving. This is a sloppy third or fourth. I do, however, agree with you (although the book is now sitting in Pittsburgh, so I have to go from memory) that Anderson's handling of movement is good, and that he does keep this moving along well. I take this for granted as a minimum requirement of comic art, though. In the absence of other redeeming features, I still see Anderson as a typical, though slightly better than average, Marvel-style artist. Nothing spectacular: and as you'll recall, it was the incredible praise heaped upon this novel that I was protesting. You are also correct about the cinematic feel of the book, but if this had been a movie, I'd walk out. As a movie, it sucks, whereas it is somewhat good as a graphic novel. The false-death tricks are even cheaper and flimsier in a cinematic context. There is no real sentiment or emotion, just cheap tricks designed to produce these feelings, such as artificially matching friend against friend ("artificially" because they have no real conflict on the level of their identities; the conflict is all on the physical level, produced because one has been brainwashed). >As to originality -- no, I don't think the plot was particularly original. >Originality is a difficult thing to find in any genre these days; outside of >some of the things done by Moore and some of the independents (Loebs, >Burden), not much shows fantastic originality in stories. Heck, even those >mentioned above use the same basic ideas seen in literature everywhere; >however, they add original "tweaks" which are noticeable enough for the >average reader to say "That's different!" (Norwegian Bachelor Farmers take >note). I'm re-reading David Copperfield these days, and I have to admit >that I don't find this particularly original; rather, my enjoyment stems >from Dicken's humorous eye for human nature, his wonderful characterization, >and his dialogue and careful eye in describing detail. In short, finding >originality in literature is tough to do; precedents are there for you >wherever you go. > >So if your grading comics strictly on originality, then I think you going to >be pretty dissatisfied. Now this is a point I am sure I was very clear on. The graphic novel incorporated SPECIFIC, TRITE plot elements. I did not make some general criticism of unoriginality, which is what you are defending against. I showed, first, that the overall plot was 100% identical to the usual villain-bashing plot of comics. I also showed that it repeatedly used artificial means of creating tension, and that these artificial ways were those that have been used literally thousands of times, probably tens of thousands, in comics. In particular, these were false death and artificial conflict between friends. None of this has been responded to at all. The graphic novel was not merely unoriginal, but incredibly trite, using not once but many times extremely simplistic, trite, and manipulative plot elements. I have to run, so I'll finish this up later. Tim Maroney, Electronic Village Idiot {sun,ihnp4,frog}!hoptoad!tim