Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles; site hpcnoe.UUCP Path: utzoo!watmath!clyde!burl!ulysses!bellcore!decvax!decwrl!pyramid!hplabs!hpfcdc!hpfcla!hpcnoe!jeff From: jeff@hpcnoe.UUCP Newsgroups: net.games Subject: Re: Scotland Yard Message-ID: <8400006@hpcnoe.UUCP> Date: Tue, 4-Feb-86 19:15:00 EST Article-I.D.: hpcnoe.8400006 Posted: Tue Feb 4 19:15:00 1986 Date-Received: Sun, 9-Feb-86 04:40:32 EST References: <2587@ukma.UUCP> Organization: 04 Feb 86 17:15:00 MST Lines: 22 |Scotland Yard | For 3-6 players (according to the box, however it is playable |by 2), From playing the game, it seems that the funnest part of the game is playing Mr. X. The problem is that there is more detectives than Mr. X. A solution (which we haven't tried yet) is to play two games simultaneously with two people (needs two sets). That way, everyone gets to play Mr. X. This also avoids the problem of the detectives taking too long. | You might think that with those advantages, Mr. X would get |away all the time. Not so. True, at first. There are certain strategies which seem to give Mr. X an advantage. But since people don't play Mr. X that often, these strategies are not discovered. Detective skills, however, seem to hone up fast since you get to play them more often. -- Jeff Wu ..{ihnp4|hplabs}!hpfcla!j_wu