Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site watdragon.UUCP Path: utzoo!watmath!watnot!watdragon!cjsgro From: cjsgro@watdragon.UUCP (Carlo Sgro) Newsgroups: net.games.board Subject: More Empire Builder Message-ID: <343@watdragon.UUCP> Date: Sat, 8-Feb-86 01:37:44 EST Article-I.D.: watdrago.343 Posted: Sat Feb 8 01:37:44 1986 Date-Received: Sun, 9-Feb-86 05:30:54 EST Reply-To: cjsgro@watdragon.UUCP (Carlo Sgro) Organization: U of Waterloo, Ontario Lines: 19 More random questions: How do you deal with picking up random loads (that you have no demand for) at a city and then dumping it later. Since the (first edition) rules don't penalize it, it seems like it would be a good strategy (e.g. picking up sugar in S.F. or wood in Portland) but it also seems a bit unrealistic (I can't imagine the owner of the B&O railroad picking up oranges in Tampa in the hope of possibly picking up a customer somewhere). Does anyone have any house rules about this? Interesting house rules might involve: 1) fixed penalities for dumping, 2) variable penalties for dumping (depending on what the load is; i think that it would be far easier to unload a shipment of fruit at a bargain basement price (as long as they weren't rotten) than a shipment of wood, 3) penalties for the amount of time you carry unwanted loads, 4) costs for buying unneeded loads ...