Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!burl!ulysses!gamma!epsilon!zeta!sabre!petrus!bellcore!decvax!decwrl!pyramid!ut-sally!seismo!vrdxhq!bisanabi From: bisanabi@vrdxhq.UUCP (Paul Paloski) Newsgroups: net.games.rogue Subject: UltraRogue -- questions/suggestions. (long) Message-ID: <2512@vrdxhq.UUCP> Date: Wed, 29-Jan-86 10:26:59 EST Article-I.D.: vrdxhq.2512 Posted: Wed Jan 29 10:26:59 1986 Date-Received: Sat, 1-Feb-86 02:22:33 EST Organization: Verdix Corporation, Chantilly, VA Lines: 87 I have seen very few articles about UltraRogue in the news. Any help with the following questions would be appreciated. --------- Questions : (1) The side effects from (trying to :-) activate artifacts seem more costly than the benefits they provide. Losing attributes and/or items is a bit steep. I agree they help limit the use of powerful artifacts, but does the character's attributes, experience, etc. have any effect on the outcome ?? (I sell them to the trading post to give me room in the pack.) (2) A previously genocided creature appears on the list for a new genocide scroll. Can you genocide the same creature again :-( ? Is there any way to list what has been genocided ? (3) If you blast a god/demon with antimatter, is this synonymous to genociding it? No experience points are awarded in either case. (4) What does a wand of cancellation do? Do they negate creatures special powers? Can you undo an antimatter blast or deactivate a trap? (5) Recently, a +5 ring of intelligence disintegrated when enchanted. Is +5 the maximum for rings, or was this a bad percentage roll? What about armor and weapons? (6) What are the differences in effects and consequences of regeneration, vampiric regeneration, and resurrection rings ? (7) My character finally survived a throne room (summoning). Any good strategies people have found that work well in this situation ? (8) A *normal* wand of drain life causes my character's hit points to go down as well as the creature's. What does a cursed one do ? --------- Strange Happenings : (i) Are pools really random ? On a couple occasions, the room lit up after a few moves displaying a pool. Both a -1 ring, and a -2 ring, were brought up to +2 (one per occurrence). Was the light a subtle hint, or a fluke? (ii) A dragon attacked with a lightning bolt while my character was wearing crystalline armor and carrying a mace. Both the armor and weapon were covered with lights, and I found my mace *charged*. This happened again soon after, and I had a weapon with 57 lightning bolt charges. Several wands of charging were used thereafter to maintain a sufficient charge. (This was the first time I had not previously protected my weapon.) Anybody else have this happen to them ? (iii) Often I have detected a party room filled with magic items. After killing all the creatures, I find one or two items left ?!? This usually happens if I cannot stand in the doorway to the party room while fighting. (The monsters do not take them, because I do another magic detect.) This *bug* (?) is very frustrating. Why do 20 magic items turn into 1 or 2 ?? (The magic detect is a prayer, and I only use my mace to kill the monsters.) --------- Suggestions for Enhancements : (1) A nice added feature would be to polymorph items. Care should be taken to keep charges constant, etc. (see hack discussions about this) (2) (a) A player should get a one-move warning when phasing is about to wear off. If you had the insight to keep another potion of phasing, or enough prayer points handy, you should be allowed the chance to re-phase. (b) Also, an indicator showing that you are phasing would be nice. I remember restoring a saved game, and several moves later getting confused by an umber hulk. I walked thru a wall (phasing - left over from the other day). I quaffed a potion of clear thought, headed back to the room, and petrified one move away. A visible indicator, like when disguised or invisible, would help. (c) Does a cursed potion of phasing un-phase you, or petrify you? (3) Is there any way to exit in the middle of a line-by-line inventory listing ? does not work here ?!? (4) Attempting to throw an item not in the pack gives you the message "" not in pack Hitting a 't' to throw again results in item 't' being thrown. A better sequence would be "" not in pack --More-- Throw what ? (I once lost the Phial because it happened to be item 't'.) --------- (If anyone has documentation, I'd appreciate a copy.) (I'm running version 1.02 on 4.2 BSD UNIX.) Thanks in advance for any suggestions, and Happy URogueing !