Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site ucbvax.BERKELEY.EDU Path: utzoo!watmath!clyde!burl!ulysses!gamma!epsilon!zeta!sabre!petrus!bellcore!decvax!ittatc!dcdwest!sdcsvax!ucbvax!esvax!flanner From: flanner@esvax.BERKELEY.EDU (Philip Flanner III) Newsgroups: net.games.rogue Subject: Re: UltraRogue -- questions/suggestions. (long) Message-ID: <11636@ucbvax.BERKELEY.EDU> Date: Fri, 31-Jan-86 05:43:31 EST Article-I.D.: ucbvax.11636 Posted: Fri Jan 31 05:43:31 1986 Date-Received: Sat, 1-Feb-86 07:31:15 EST References: <2512@vrdxhq.UUCP> Sender: usenet@ucbvax.BERKELEY.EDU Reply-To: flanner@esvax.UUCP (Philip Flanner III) Organization: University of California, Berkeley Lines: 59 I know a few people who have been playing UltraRogue 1.02 (myself included!) and so can answer some of the questions posted earlier. 1) Artifact side effects. Yes, the artifacts have very bad side effects and I never use them. But a friend says that if you have time, you can a) take off your armor, b) drop your weapon, c) drop the most valuable items in your pack. Then apply the artifact, and most of the worst side effects (weapon melts, armor shatters, items cursed) can't happen. Of course, you have to pick everything up again... 2) You can genocide the same monster repeatedly but it won't do you any good. Currently you just have to remember what you've done. Also, a blessed scroll of genocide doesn't seem to do anything extra. 4) A wand of cancellation cancels a monsters magical abilities such as blindheims blinding, umber hulks confusing, basilisks paralyzing or petrifying etc.. Nothing else. 5) Rings have a limit of 3? (maybe 6 -- I've changed my version so I'm not sure), weapons 15 (hit + hurl), armor 8, and staffs 30?. Thereafter, a die roll determines whether it will blow up. 6) Rings : regeneration uses up food and gives you one hit point per move; vampiric regeneration USES UP FOOD (lots!!!) and gives you a percentage of the damage points you inflict on any monster (vampiric!); resurection gives you more life(s) with some side effects but who cares it's better than being dead! 7) Throne rooms -- unless you have a very good character you don't have much chance (unless you have a blessed scroll of teleport). The best thing is too read a scroll of electrification and stand in a corner. 8) A cursed staff of drain life drains only your hit points and not the monsters. 9) Pools are random. When bad, they make your weapon -x,-x if it was enchanted, make it worse if it was bad. When good, they make it +x,+x no matter how bad it was before. Poison pools are a little different. 10) If you are wearing crystalline armor, every lightning bolt that hits you adds charges to your [wielded] weapon. I've had a weapon with over 1500 charges! 11) Black puddings, gelatineous cubes and evil sorceresses pick up magic items. Black puddings never give up what they've taken, gel. cubes only drop one item when killed (I think they only carry i.e. pick up one item) and evil sorceresses drop as much as will fit in the immediate vicinity when killed (but they are nearly impossible to kill - a prime candidate for genocide if you plan to make it to the lowest levels). Thus a party room can be emptied of magic by the time you get into it. Note -- a roving dot (.) seems to mean that a monster is picking up a magic item. I haven't peeked at source to get these answers -- they come from hours (days? weeks!?) of playing experience. I'm trying to get urogue running on an IBM PC to give my Microvax a rest........ ----------------- Archmage, from level 86 of the dungeons of doom ---------