Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site ucbvax.BERKELEY.EDU Path: utzoo!watmath!clyde!burl!ulysses!ucbvax!ernie.berkeley.edu!tedrick From: tedrick@ernie.berkeley.edu.BERKELEY.EDU (Tom Tedrick) Newsgroups: net.games.rogue Subject: Re: UltraRogue -- questions/suggestions. Message-ID: <11650@ucbvax.BERKELEY.EDU> Date: Sat, 1-Feb-86 04:09:54 EST Article-I.D.: ucbvax.11650 Posted: Sat Feb 1 04:09:54 1986 Date-Received: Sat, 1-Feb-86 20:32:10 EST References: <2512@vrdxhq.UUCP> <11636@ucbvax.BERKELEY.EDU> Sender: usenet@ucbvax.BERKELEY.EDU Reply-To: tedrick@ernie.berkeley.edu.UUCP (Tom Tedrick) Organization: University of California, Berkeley Lines: 18 Keywords: charged weapons, boring sorceresses >10) If you are wearing crystalline armor, every lightning bolt that hits > you adds charges to your [wielded] weapon. I've had a weapon with > over 1500 charges! What good is it to have your weapon charged? It doesn't seem to make any difference as far as I can tell. > [ ... ] evil sorceresses drop as much as will fit in the > immediate vicinity when killed (but they are nearly impossible to > kill - a prime candidate for genocide if you plan to make it to the > lowest levels). I stopped playing after running into about 40 evil sorceresses one time. It's not that they are hard to kill, rather that it takes too long to kill them. It is so boring to sit there surrounded by 8 monsters and having to hit an evil sorceress over and over until she dies. It takes forever almost ... and it spoils the fun of the game. As far as playability goes the game could use some improvement.