Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/3/84; site security.UUCP Path: utzoo!watmath!clyde!burl!ulysses!bellcore!decvax!linus!security!jjg From: jjg@security.UUCP (Jeff Glass) Newsgroups: net.games.rogue Subject: Re: UltraRogue -- questions/suggestions. (long) Message-ID: <1019@security.UUCP> Date: Fri, 31-Jan-86 10:09:14 EST Article-I.D.: security.1019 Posted: Fri Jan 31 10:09:14 1986 Date-Received: Sat, 1-Feb-86 21:33:09 EST References: <2512@vrdxhq.UUCP> Reply-To: jjg@security.UUCP (Jeff Glass) Organization: MITRE Corp., Bedford, Ma. Lines: 66 Summary: In article <2512@vrdxhq.UUCP> bisanabi@vrdxhq.UUCP (Paul Paloski) writes: > (5) Recently, a +5 ring of intelligence disintegrated when enchanted. > Is +5 the maximum for rings, or was this a bad percentage roll? What > about armor and weapons? I had my +10,+13 long sword explode upon being enchanted once more. I don't know why. > (6) What are the differences in effects and consequences of regeneration, > vampiric regeneration, and resurrection rings ? The ring of resurrection is tremendously helpful. If your hit points go to zero while you are wearing it, you do not die. You are teleported to some random place on the level, with 30-50 hp, while the items you were carrying are scattered throughout the level. However, the last time I had a ring of resurrection, I also had a ring of teleport control. After I "died", I was asked where I wished to teleport to, and *my pack was intact*! I am not sure that this was caused by the interaction of the resurrection and teleport control rings, because I had six others on, but it seems likely. This process (dying and teleporting) was repeated three or four times on level 270 (cursed scroll of teleport, right?) until finally something happened and the items (including the ring of resurrection) were scattered throughout the level, and I died for the last time. > (7) My character finally survived a throne room (summoning). Any good > strategies people have found that work well in this situation ? Hah. Try to get to the %. If that fails, try to get to a corner of the room, since then you can only be attacked on three sides at once. Wait as long as you can, and then teleport, leaving the monsters behind, or phase, moving through the wall. > (ii) A dragon attacked with a lightning bolt while my character was wearing > crystalline armor and carrying a mace. Both the armor and weapon were covered > with lights, and I found my mace *charged*. This happened again soon after, > and I had a weapon with 57 lightning bolt charges. Several wands of charging > were used thereafter to maintain a sufficient charge. (This was the first time > I had not previously protected my weapon.) Anybody else have this happen to > them ? Yes, I've had 500+ charges on weapons. I have wondered if something evil would happen to me if I removed my ring of lightning resistance while my weapon was charged. > (iii) Often I have detected a party room filled with magic items. After > killing all the creatures, I find one or two items left ?!? This usually > happens if I cannot stand in the doorway to the party room while fighting. > (The monsters do not take them, because I do another magic detect.) This > *bug* (?) is very frustrating. Why do 20 magic items turn into 1 or 2 ?? > (The magic detect is a prayer, and I only use my mace to kill the monsters.) z's (evil sorceresses) pick up magic items. Has anyone figured out how to kill these things, short of genocide? I make trapdoors and let them fall into them, but this is not a great method. > (2) (a) A player should get a one-move warning when phasing is about to > wear off. If you had the insight to keep another potion of phasing, or enough > prayer points handy, you should be allowed the chance to re-phase. I agree. /jeff -- security!jjg@mitre-bedford.ARPA (MIL) {allegra,ihnp4,utzoo,philabs,uw-beaver}!linus!security!jjg (UUCP)