Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site ucbvax.BERKELEY.EDU Path: utzoo!watmath!clyde!burl!ulysses!ucbvax!ernie.berkeley.edu!tedrick From: tedrick@ernie.berkeley.edu.BERKELEY.EDU (Tom Tedrick) Newsgroups: net.games.rogue Subject: Re: UltraRogue -- questions/suggestions. (Slight Spoiler) Message-ID: <11706@ucbvax.BERKELEY.EDU> Date: Mon, 3-Feb-86 17:36:36 EST Article-I.D.: ucbvax.11706 Posted: Mon Feb 3 17:36:36 1986 Date-Received: Wed, 5-Feb-86 05:01:24 EST References: <2512@vrdxhq.UUCP> <11636@ucbvax.BERKELEY.EDU> <11650@ucbvax.BERKELEY.EDU> <133@ucdavis.UUCP> Sender: usenet@ucbvax.BERKELEY.EDU Reply-To: tedrick@ernie.berkeley.edu.UUCP (Tom Tedrick) Organization: University of California, Berkeley Lines: 37 >> > [ ... ] evil sorceresses drop as much as will fit in the >> > immediate vicinity when killed (but they are nearly impossible to >> > kill - a prime candidate for genocide if you plan to make it to the >> > lowest levels). >> >> I stopped playing after running into about 40 evil sorceresses >> one time. It's not that they are hard to kill, rather that it >> takes too long to kill them. It is so boring to sit there surrounded >> by 8 monsters and having to hit an evil sorceress over and over until >> she dies. It takes forever almost ... and it spoils the fun of the game. >> As far as playability goes the game could use some improvement. > >What would you rather have? Monsters down at 50th level that you can >kill with one blow? There should be some monsters that should be avoided >and not fought. Otherwise rogue (or urogue) become a mindless >hack-n-slash type game. I think that if anything, urogue needs to >get harder/different at the lower levels. I think you missed my point. My point is that it is very boring to sit at the terminal for an hour hitting 40 sorceresses until they all die. OK, maybe the idea is to avoid them. I never thought of that since my normal style is to fight everything that I can kill. But I suspect that rather than being a feature, it is a design flaw. If you read some of my earlier postings or knew me, you would know I have been complaining about the game/monsters being too easy for a long time. I had the highest score on some of the berkeley machines in the earlier versions. I agree that the game should get harder/different at the lower levels. >I still say that REAL rogue players play rogue 5.3. FYI, I have the highest 5.3 score among the total winners at Berkeley. >Has anybody found any bugs (profitable ones) in 5.3? Yes.