Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site nrcvax.UUCP Path: utzoo!linus!decvax!ittatc!dcdwest!sdcsvax!sdcrdcf!psivax!nrcvax!jt From: jt@nrcvax.UUCP (Jerry Toporek) Newsgroups: net.games.rogue Subject: Re: Fighting with arrows Message-ID: <487@nrcvax.UUCP> Date: Fri, 7-Feb-86 00:04:21 EST Article-I.D.: nrcvax.487 Posted: Fri Feb 7 00:04:21 1986 Date-Received: Thu, 13-Feb-86 17:25:11 EST References: <136@slu70.UUCP> <170@ulowell.UUCP> <472@nrcvax.UUCP> <6843@duke.UUCP> Reply-To: jt@nrcvax.UUCP (Jerry Toporek) Organization: Network Research Research Corp. Oxnard,CA Lines: 18 In article <6843@duke.UUCP> cds@duke.UUCP (Craig D. Singer) writes: >>The last comment here is wrong. If you check the rogue source files, you will >>discover that the bow is classified as an arrow launcher, and that if the >>bow is wielded while throwing the arrows, the value of the bow (+x,+y) is >>added to the value of the arrow to yield a somewhat better arrow. > >Without being facetious, I'd like to ask you how most of us playing 5.3 >rogue are supposed to check the source files? >-- You mean you haven't figured out how the blank scroll works? -- ========================= `` '' ==================================== Jerry Toporek <`o-o'> Network Research Corp. ihnp4!nrcvax!jt ( < ) 1620 Federal Ave. Suite #2 ucbvax!calma!nrcvax!jt \~/ LA, CA, 90025, USA {sdcsvax,hplabs}!sdcrdcf!psivax!nrcvax!jt (213) 479-6436