Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles $Revision: 1.7.0.10 $; site ccvaxa Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxn!ihnp4!inuxc!pur-ee!uiucdcs!ccvaxa!preece From: preece@ccvaxa.UUCP Newsgroups: net.micro.amiga Subject: Re: interlace mode Message-ID: <26600017@ccvaxa> Date: Mon, 27-Jan-86 10:38:00 EST Article-I.D.: ccvaxa.26600017 Posted: Mon Jan 27 10:38:00 1986 Date-Received: Thu, 30-Jan-86 00:39:11 EST References: <570@amiga.amiga.UUCP> Lines: 28 Nf-ID: #R:amiga.amiga.UUCP:570:ccvaxa:26600017:000:1409 Nf-From: ccvaxa.UUCP!preece Jan 27 09:38:00 1986 > Huh? obviously I am missing something here. It seems to me that by > making each pixel 2 lines high we have just created a screen that will > hold only 640x200(virtual) pixels. /* Written 8:27 am Jan 24, 1986 > by dca@edison.UUCP in ccvaxa:net.micro.amiga */ ---------- You have a little of each. There are 399 possible pixel locations, since the upper half of the double-height pixel can be on any line except the bottom line. But, the screen is only 200 pixels high. What you do about overlapping pixels has not been described in anything I've seen here -- I suppose the later plotted pixel would overwrite the earlier. You could probably use this trick, with cleverly designed fonts, to get 25x80 characters that were better than the standard IBM color adapter but not as good as a Mac. This might be a reasonable compromise. On the other hand, if I were designing a text oriented program for a machine I knew to have 400 lines of vertical resolution, I would want to use more than 25 lines of text, sacrificing some text quality for quantity. The main problem with current text screens, on personal computers or terminals, is that you can't get enough on them to make windowing really useful. The tall pixel idea really doesn't do anything to make the Amiga better suited for answering that problem. -- scott preece gould/csd - urbana uucp: ihnp4!uiucdcs!ccvaxa!preece arpa: preece@gswd-vms