Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site vax135.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!vax135!cjp From: cjp@vax135.UUCP (Charles Poirier) Newsgroups: net.micro.amiga Subject: Bug in collision-detection Message-ID: <1276@vax135.UUCP> Date: Fri, 31-Jan-86 18:44:05 EST Article-I.D.: vax135.1276 Posted: Fri Jan 31 18:44:05 1986 Date-Received: Sat, 1-Feb-86 07:44:07 EST Organization: AT&T Bell Labs, Holmdel, NJ Lines: 16 No one's reply has reached me about my bug report of last week, so here is a concise retry. (I included my basic source with the original article.) Commodore, are you listening? Running Microsoft AmigaBasic 1.1, I encounter a bug with BOB objects colliding with the window boundaries. When the BOB bounces off any window edge and then comes back to that same edge without hitting anything else, the collision goes undetected and the BOB sails right off the screen. (This can occur when the BOB has acceleration towards that edge.) (Note, I haven't tried this using vsprite-type objects yet.) Does anyone else see this problem? Is anyone besides me using AmigaBasic? Hello out there? (not) bouncing off the wall, Charles Poirier