Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site vax135.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!vax135!cjp From: cjp@vax135.UUCP (Charles Poirier) Newsgroups: net.micro.amiga Subject: Q: AmigaBasic access to Amiga features Message-ID: <1277@vax135.UUCP> Date: Fri, 31-Jan-86 19:18:23 EST Article-I.D.: vax135.1277 Posted: Fri Jan 31 19:18:23 1986 Date-Received: Sat, 1-Feb-86 07:44:23 EST Organization: AT&T Bell Labs, Holmdel, NJ Lines: 23 I have assorted questions on Microsoft AmigaBasic V1.1. I remember hearing from some, possibly non-authoritative source, that with the Amiga one could define a region to be displayed (I don't know whether to call it a playfield, window, or what), that is bigger than the screen-area. And that you could scroll the on-screen region across the bigger region very simply, as by changing a pointer to the on-screen origin or some such. I can't find how to do this in Microsoft AmigaBasic V1.1. Can it in fact be done in AmigaBasic? Can it be done at all? Is this covered in some manual set other than what Joe Consumer gets (so far) with V1.1? Can one coerce the mouse() command to switch its attention from port 1 to port 2 and back? And: is there a way to read joystick (rather than mouse) information through AmigaBasic? Is there a way to have the sound() command use the Attack-Sustain-Decay- Release envelope? Is there a way to have one sound channel modulate another channel, either amplitude or frequency modulation? Thanks for any help, Charles Poirier