Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles; site iuvax.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxn!ihnp4!inuxc!iubugs!iuvax!pwp From: pwp@iuvax.UUCP Newsgroups: net.micro.amiga Subject: Re: Technically speaking.. Flicker Message-ID: <41000009@iuvax.UUCP> Date: Thu, 6-Feb-86 14:18:00 EST Article-I.D.: iuvax.41000009 Posted: Thu Feb 6 14:18:00 1986 Date-Received: Sun, 9-Feb-86 08:18:57 EST References: <187@oberon.UUCP> Lines: 22 Nf-ID: #R:oberon:-18700:iuvax:41000009:000:1245 Nf-From: iuvax!pwp Feb 6 14:18:00 1986 One approach to the resolution question is to ask how many patterns you can have subject to various constraints. It particular the logarithm base two of the number of patterns is an interesting measure of the effective resolution. On a 200 line monitor, you can have 2^200 patterns (when using two colors, such as black and white); on a 400 line monitor, you can have 2^400 patters. The logarithm is 200 and 400 in the two cases. If you require one of the colors to occur in groups of atleast two (as was suggested for reducing flicker) you can have about 2^324 patterns in 400 lines for an effective resolution of 324 lines. If you require both colors to occur in groups of atleast two, then the effective resolution is about 278 lines. This suggests you should be able to control the flicker on the Amiga and still get some what better resolution than the Atari, but only a little better. The above calucations, of course, are just suggestive, and if you have a particular application such a displaying text, there is no substitute for display text in the best way you can and then look at how good of a job you were able to do. By the way, I have an Atari. I could not see paying twice as much for a computer that was only slightly better.