Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!burl!ulysses!bellcore!decvax!decwrl!amdcad!lll-crg!caip!daemon From: S7YLF4%IRISHMVS@WISCVM.WISC.EDU@caip.RUTGERS.EDU Newsgroups: net.micro.amiga Subject: Keypad Message-ID: <1257@caip.RUTGERS.EDU> Date: Tue, 11-Feb-86 12:59:35 EST Article-I.D.: caip.1257 Posted: Tue Feb 11 12:59:35 1986 Date-Received: Wed, 12-Feb-86 21:34:44 EST Sender: daemon@caip.RUTGERS.EDU Organization: Rutgers Univ., New Brunswick, N.J. Lines: 15 From: S7YLF4%IRISHMVS.BITNET@WISCVM.WISC.EDU I've been using Textcraft 1.0 (and I'm not going to complain about it here). I'm just curious about how it differentiates the keypad keys from keyboard numbers. Is the ASCII value returned different, or is the keyboard memory-mapped in some weird way? Also, I only know about graphics what I've picked up in bits and pieces. Is there any way to simply load in a graphics file to memory and have it display to the screen, or is it more complicated than that? (For example, to load the Workbench Demo "Mandril", can I just POKE some location to set 640x400, then transfer bytes to a "screen memory"?) Forgive me if I sound like I come from a TRS-80 background, because I do. Thanks... nj