Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: notesfiles - hp 1.2 08/01/83; site hp-pcd.UUCP Path: utzoo!watmath!clyde!burl!ulysses!bellcore!decvax!decwrl!pyramid!hplabs!hp-pcd!kas From: kas@hp-pcd.UUCP (kas) Newsgroups: net.rec.skydive Subject: Re: wierd canopies Message-ID: <41800060@hpcvlo.UUCP> Date: Fri, 7-Feb-86 12:54:00 EST Article-I.D.: hpcvlo.41800060 Posted: Fri Feb 7 12:54:00 1986 Date-Received: Tue, 11-Feb-86 05:33:26 EST References: <650@wjvax.UUCP> Organization: Hewlett-Packard - Corvallis, OR Lines: 46 Nf-ID: #R:wjvax:-65000:hpcvlo:41800060:000:2982 Nf-From: hpcvlo!kas Feb 7 09:54:00 1986 I think the remarks made in the "Conclusions" section of that report said it best. There wasn't enough data presented to ascertain the cause of that accident. As I said before, it is physically impossible for the canopy to "weird out" totally on its own. It MUST be acted on by some external force for it to do what it did. Downdrafts, wind gusts from behind, too deep in the brakes, turbulence, following too close behind another canopy, etc., etc., all could be factors in a situation like that, whether or not the canopy was in a turn at the time. My point is, it is imperative to understand and recognize all the things that COULD go wrong, and then make sure you don't get yourself into a situation that invites disaster. The best hedge against such problems is AIRSPEED. The faster the canopy is going relative to the air, the less likely it is to be affected by one of those gremlins. That's why it is so important to make your final approach at nearly full airspeed, and flare only when you are 3 or 4 seconds from touchdown. (Canopies vary, so the time may vary. You should try to use the same type of canopy on each jump, if possible, and learn how to fly it well.) Whatever you do, DON'T go into deep brakes when you are below 100 feet or so, especially if you are landing in an area that has objects large enough to cause turbulence nearby. One of the paradoxes that we skydivers must deal with is the fact that most turbulence occurs near the ground, where we want it the least. Cars, buildings, trees, parked planes, any kind of "bump" on the ground will create turbulence as the breeze passes over or around it. Plowed fields and concrete runways will likely cause large updrafts on a sunny day, but an adjacent green field is likely to have a corresponding downdraft. Again, the key is airspeed; so stay outta those brakes near the ground, OK? I usually approach the target at about 1/4 brakes, and flare when I am 3 to 4 seconds from touchdown. It takes practice to judge that well, but you will get a feel for it as you gain experience. I would suggest you do the following: On your next jump, when you still have plenty of altitude, go to zero brakes and let the canopy build up full speed for a few seconds. Then, pull the toggles all the way down and begin counting "1000, 2000, 3000...", until the canopy stalls. Recover from the stall and repeat the procedure from 1/2 brakes, 3/4 brakes, and full brakes, and you'll find how long it takes for a stall to occur from each brake setting. At 3/4 and full brakes, you'll find that the stall occurs almost instantly. That is why you don't want to be that deep in the brakes near the ground! Happy, and soft, landings!... * / \ |---/---\---| Ken Scofield C-9355 | Gone | Hewlett-Packard PCD | Jumpin' | Corvallis, OR |-----------| {ucbvax!hplabs, harpo, ogcvax}!hp-pcd!kas