Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!burl!ulysses!bellcore!decvax!genrad!panda!talcott!harvard!uwvax!caip!im4u!milano!wex From: wex@milano.UUCP Newsgroups: net.cse Subject: Re: Computer Billing Message-ID: <1083@milano.UUCP> Date: Mon, 3-Mar-86 11:02:50 EST Article-I.D.: milano.1083 Posted: Mon Mar 3 11:02:50 1986 Date-Received: Wed, 5-Mar-86 04:19:54 EST References: <393@ur-tut.UUCP> <5245@kestrel.ARPA> Sender: wex@milano.UUCP Organization: MCC, Austin, TX Lines: 18 Summary: games are not always costly In article <5245@kestrel.ARPA>, ladkin@kestrel.ARPA (Peter Ladkin) writes: > ... Needless to say, we had the games turned off... I was at a site where games (particularly rogue) were thought to be consuming a large share of resources. Our sysop did some checking, wrote some monitoring programs, etc. In a month, he was able to report that monitoring and recording game usage cost about 10x what the games themselves cost. Needless to say, the users were happy, and the administrators (who wanted to restrict/eliminate the games) were not at all pleased. The moral is: look before you shoot. Turning off games seems an easy solution, but it may not be the cause of the problem you're trying to solve! -- Alan Wexelblat ARPA: WEX@MCC.ARPA UUCP: {ihnp4, seismo, harvard, gatech, pyramid}!ut-sally!im4u!milano!wex "No wife, no horse, no mustache."