Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles; site hpcnoe.UUCP Path: utzoo!watmath!clyde!burl!ulysses!bellcore!decvax!decwrl!pyramid!hplabs!hpfcdc!hpfcla!hpcnoe!jeff From: jeff@hpcnoe.UUCP Newsgroups: net.games Subject: Re: Orphaned Response Message-ID: <8400007@hpcnoe.UUCP> Date: Wed, 26-Feb-86 13:10:00 EST Article-I.D.: hpcnoe.8400007 Posted: Wed Feb 26 13:10:00 1986 Date-Received: Sat, 1-Mar-86 22:42:35 EST References: <11938@ucbvax.UUCP> Organization: 26 Feb 86 11:10:00 MST Lines: 40 |>True, at first. There are certain strategies which seem to give |>Mr. X an advantage. | Can we have some discussion of these strategies? I have played |several one-on-one games as detectives against my brother playing |Mr. X, and I nearly always seem to win. Would anyone who really |thinks the game is balanced like to play against my detectives via |net mail? One of the common beginner's mistakes is not using the 2X markers until they are nearly caught (i.e. they have to use the markers or they will be caught). A better plan is use the 2X markers to prevent the above from ever happening. One strategy therefore is to use the 2X markers the first time Mr. X surfaces (in conjunction with the black tickets). Also, play Mr. X a bit more riskier might help. One tendency is to always put Mr. X in a position where it is impossible for the Detectives to catch him. This tends to always leave Mr. X in the "net," whereas if you played a bit more risky, he might escape from the "net." Another strategy is to milk the Detectives markers, so that they will run out of the crucial markers, riding on bus routes near the river does a good job of this. The 2X markers and the black markers should be used up before you get to the third column. If you are in the third column, and the Detectives do not have a fix on you, then you basically have won the game. There is an ambiguity in the rules about the Detective movements. We played that the Detectives have to move in strict order. That is if green moves after red, then red cannot move to green's present location. This handicaps the Detectives somewhat. The other rule that you might implement is to allow Mr. X to show up voluntarily, but take away a token from each detective. Contrary to what the rules say, this gives an advantage to Mr. X. -- Jeff Wu ..{ihnp4|hplabs}!hpfcla!j_wu P.S. Sure, an E-mail game would be fun.