Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles $Revision: 1.7.0.10 $; site uokvax.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!inuxc!pur-ee!uiucdcs!okstate.UUCP!uokvax.UUCP!cdrigney From: cdrigney@uokvax.UUCP Newsgroups: net.games.frp Subject: Re: Super Hero Role Playing Games Message-ID: <2400120@uokvax.UUCP> Date: Mon, 3-Mar-86 04:03:00 EST Article-I.D.: uokvax.2400120 Posted: Mon Mar 3 04:03:00 1986 Date-Received: Wed, 5-Mar-86 05:21:50 EST References: <1436@watmath.UUCP> Lines: 35 Nf-ID: #R:watmath.UUCP:1436:uokvax.UUCP:2400120:000:1691 Nf-From: uokvax.UUCP!cdrigney Mar 3 03:03:00 1986 I'd like to hear more about Jim Gardner's (jagardner@watmath.UUCP) cross-genre gaming with the Hero System. For anyone else interested in such, you might look into Champions Organization Book III: The Blood provides an excellent link between Fantasy Hero and Champions, and Justice Inc with a bit more work. Danger International should also be possible, although if your DI campaign doesn't have superheroes in it you'll have to come up with a reason for having both that and Champions. I.e. Parallel worlds (either DI agents investigating a mysterious "Project Vulcan" or volunteering for it, that turns out to be a crosstime gate, or The Blood or the Superheroes stumble over the DI world), or taking care of the heroes, i.e. you run JI in the 30s, DI in the 50s when there are no heroes, and Champions with the Heroes emerging in the 70s. Conversely, you could run Champions in the 40s and 50s, and have a reason for them disappearing. The DI agents might even be investigating why. If the GM were good enough, I think this could make a great scenario run in parallel, with one set of PCs in each genre, running one genre in each session, but interweaving the storylines to counterpoint each other. In particular, you have to be skillful to be able to run events that will become history already known by the future characters, without removing the suspense or characters' free will. I've wanted for a long time to run a DI scenario where one of the NPCs claims to be a magician, and where the skeptical PCs keep thinking its all done with tricks. --Carl Rigney USENET: {ihnp4,allegra!cbosgd}!okstate!uokvax!cdrigney "The Krait never kills. But she sometimes lies." -- Krait