Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84 SMI; site sun.uucp Path: utzoo!decvax!decwrl!sun!falk From: falk@sun.uucp (Ed Falk) Newsgroups: net.games.hack Subject: Re: need hints Message-ID: <3246@sun.uucp> Date: Mon, 17-Feb-86 00:58:54 EST Article-I.D.: sun.3246 Posted: Mon Feb 17 00:58:54 1986 Date-Received: Mon, 17-Feb-86 07:11:00 EST References: <1311@osu-eddie.UUCP> Distribution: na Organization: Sun Microsystems, Inc. Lines: 92 The dog is *very* useful, it can save your ass. To start with: the dog will usually attack monsters. Early in the game, I let the dog take on all of the tough ones rather than risk my own hide (but if you do this, the dog gets the experience points, not you). As the dog kills monsters, it accumulates experience just the way you do, and that makes it very formidable as the game progresses. As the dog eats, it gets larger -- progressing from "little dog" to "dog" to "large dog". The dog won't step on cursed objects, this is how I test an object before wearing it. The dog likes to pick things up and bring them to you. You can rob a shop this way. I often sell the same item back to the shopkeeper several times this way. Some dead things are always poisonous in some way (Kobolds for ex.). The dog will never eat an always-poisonous animal. Pay attention to what the dog never eats. This is not to say that everything the dog eats is good for you. The dog needs to be fed just as you do. If it gets hungry enough, it can become confused and accidently attack you. A well fed dog will not eat food rations, a hungry one will get them before you can. There are whistles that will call the dog. The dog will follow you up/down stairs iff it is right next to you when you ascend/descend them. DONT leave the dog alone on a different level too long, if you do, it will forget you and stop fighting for you. It will also not accept food from you anymore, AND (most importantly) if you should accidently hit it, it will turn on you and attack to the death. This problem seems to be worse when there's a ghost on the level you left the dog at. When you die, the dog remains on your level along with your possesions and your ghost. The next person to come along will have to fight it. A full grown dog can be very dangerous and mean. When you enter a level and find an alien dog, there's probably a ghost there somewhere. Give your dog a name so you can distinguish it from alien dogs. Dont use the same name every time. Rumor has it that the dog can be trained, but I've never met anyone who knew how. other notes Leprechauns wont rob you unless you're carrying gold. Whenever I see a leprechaun, I leave the room, drop the gold and go back to fight it. Leprechauns can't teleport until they've robbed you, but thay can run away. When you drop your gold, hide it or the Leprechaun will find it while running away from you. Shopkeepers don't get angry when you rob them, they just follow you around nagging you. They get angry when you hit them. When that happens, they don't forgive you and they're *very* strong. Being followed by a shopkeeper is very dangerous because the chance of accidently hitting them is high. Never go down a dead end with a shopkeeper following you, because then you'll have to fight (and die) to get out. To avoid damaging your weapon when attacking an acid blob, either use your bare hands or use a throwing weapon (such as arrows etc.). This latter method protects you too. Dont plunge down too fast, there's some really nasty stuff down there. As a general rule, I never go below level three unless I have twice as many experience points as the the level I'm at. After that, I try to have as least as many experience points. If you fall through a trap door, get back up as soon as possible -- especially if you've left the dog behind. By the way, if the dog falls through a trap door, it usually (always?) goes into that mode where it doesn't recognize you. I usually try to kill all the monsters on a level before I go down to the next one. This isn't all that import though, as new monsters keep getting generated at whatever level you're at. now for some questions of my own.. How do you wield a cockatrice without getting turned into stone yourself? How do you get past invisible force fields? What do you do when an eel is attacking you from the water (you can't attack back, because the eel might swim away and you'd drown yourself)? -ed falk, sun microsystems