Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site alberta.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!alberta!lake From: lake@alberta.UUCP (Robert Lake) Newsgroups: net.games.video Subject: Ms. Pac-Man questions Message-ID: <807@alberta.UUCP> Date: Thu, 13-Feb-86 18:01:11 EST Article-I.D.: alberta.807 Posted: Thu Feb 13 18:01:11 1986 Date-Received: Mon, 17-Feb-86 05:04:55 EST Distribution: net Organization: U. of Alberta, Edmonton, AB Lines: 23 I know there used to be a newsgroup about pac-man (and its relatives), but that was before I became really familiar with the game. Anyway, I've been playing Ms. Pac-Man for a few years now, and there are several questions which interest me: 1. What happens after level 21? 2. Does anyone know how to control the motion of the green monster (especially when you are hovering near an exit). So far I can control the red and pink monsters on some of the levels, but I am not aware of any reliable sequence of moves to influence the green one. 3. Does anyone know how to predict the motion of *any* monster in *any* situation (i.e. what algorithm governs the motion of a particular monster). 4. Is the increase in speed of the red monster a function of the number of dots left on the board, or is it a function of something else. 5. What 'blind' spots (or 'hiding' places) are you aware of? 6. What is a "good" strategy for playing the Junior levels? If you feel these points do not warrant a net-wide discussion then please mail me your ideas. I'll post a summary if there is sufficient interest shown. Thanks in advance. Robert Lake (alberta!lake) 187,000 and frustrated :-)