Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site spock.UUCP Path: utzoo!watmath!clyde!burl!ulysses!bellcore!decvax!yale!spock!xman From: xman@spock.UUCP (Bharat Mediratta '87 cc) Newsgroups: net.games.video Subject: Gauntlet...Surmounted Message-ID: <345@spock.UUCP> Date: Sun, 16-Feb-86 10:39:24 EST Article-I.D.: spock.345 Posted: Sun Feb 16 10:39:24 1986 Date-Received: Mon, 17-Feb-86 06:20:44 EST Organization: Choate Rosemary Hall, Wallingford, CT. Lines: 39 Well guys, Gauntlet is fading into obscurity for our school. Yesterday, our best player plunked down a quarter for Wizard and got to level 100. Undoubtably, you don't believe a word I am saying, but let me tell you about the higher levels. First off, Mark had every attribute, speed, armor, fight power, shot speed, shot power, and magic power. After level 80, players can move off the screen on treasure rooms. This effect is kind of cool, until you find that you are hopelessly lost on the other side of the maze while the rest of your party exits. Mark got to 1,000,000 points & change, and level 120 or so, and then just gave up and sold the game for a quarter to somebody else who wanted to play. The levels don't get any tougher, they just repeat over and over and over. Also, the tricky level where there's lots of food in a little section of the lower part of the screen? You can't get to it. There are no shootable walls, and no traps. It's just a mean programmers joke. It's too bad, the game would have been a lot better if there was an exit at level 100 or something, but nothing at all happens. X-man was here... ------------------------------------- "Life's a bitch...then you marry one" ------------------------------------- Return path: I don't know, do you really expect me to keep track of these things?