Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site watcgl.UUCP Path: utzoo!linus!decvax!bellcore!ulysses!burl!clyde!watmath!watnot!watcgl!srneely From: srneely@watcgl.UUCP (Shawn Neely) Newsgroups: net.graphics Subject: solid texture Message-ID: <356@watcgl.UUCP> Date: Sun, 23-Feb-86 22:35:36 EST Article-I.D.: watcgl.356 Posted: Sun Feb 23 22:35:36 1986 Date-Received: Wed, 26-Feb-86 05:52:33 EST Distribution: net Organization: U of Waterloo, Ontario Lines: 14 In the SIGGRAPH '85 proceedings Ken Perlin describes a solid texture function called Noise() which has, among other properties, statistical invariance under rotation. An algorithm is given for computing the function by smooth interpolation of pseudo-random values on an integer lattice. This method gives a texture which has a slight but noticeable grain along the coordinate axes. Has anyone else experimented with this function? I have played with the notion of a "gravity field" whereby the function value at a given point is determined by its distance to neighbouring pseudo-random "masses", but I still have undesirable correlation with the coordinate system. Any suggestions?