Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site watcgl.UUCP Path: utzoo!watmath!watnot!watcgl!rhbartels From: rhbartels@watcgl.UUCP (Richard Bartels) Newsgroups: net.graphics Subject: Re: Wave-front ray tracing? Message-ID: <392@watcgl.UUCP> Date: Tue, 4-Mar-86 09:22:22 EST Article-I.D.: watcgl.392 Posted: Tue Mar 4 09:22:22 1986 Date-Received: Wed, 5-Mar-86 03:59:00 EST References: <13300001@ccvaxa> Reply-To: rhbartels@watcgl.UUCP (Richard Bartels) Organization: U of Waterloo, Ontario Lines: 20 Summary: In article <13300001@ccvaxa> aglew@ccvaxa.UUCP writes: > >Query: might not wave-front type computations be more efficient? >..... >Has this been tried as an alternative to ray-tracing? Any references? > One reference is: H. P. Moravec -- 3D Graphics and the Wave Theory, Computer Graphics, Vol. 15, No. 3, Aug. 1981, pp. 289-296 (SIGGRAPH '81 Proceedings) The result seems to be that you get pictures 1000 times worse for 10,000 times the complexity and effort, as witness the fact that there don't appear to have been any follow-up articles. As a side remark: I have a friend who works from time to time in the optics industry designing lenses. They use ray-tracing, mainly, rather than wave-front calculations. There must be a reason. -Richard Bartels