Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!burl!ulysses!bellcore!decvax!genrad!panda!talcott!harvard!seismo!lll-crg!lll-lcc!ucdavis!deneb!ccs020 From: ccs020@ucdavis.UUCP (Kevin Chu) Newsgroups: net.jokes Subject: Re: O'Donnell's Laws of Cartoon Motion Message-ID: <205@ucdavis.UUCP> Date: Fri, 28-Feb-86 13:59:38 EST Article-I.D.: ucdavis.205 Posted: Fri Feb 28 13:59:38 1986 Date-Received: Sat, 1-Mar-86 23:49:04 EST References: <37@randvax.UUCP> <2640@pucc-h> Distribution: net Organization: University of California, Davis Lines: 25 > In article <37@randvax.UUCP> guyton@randvax.UUCP (Jim Guyton) writes: > > > > O'Donnell's Laws of Cartoon Motion > > [Quoted without permission from Jun '80 Esquire] > > > >I. Any body suspended in space will remain in space until made > > aware of its situation. > > Daffy Duck steps off a cliff, expecting further pastureland. > > He loiters in midair, soliloquizing flippantly, until he > > chances to look down. At this point, the familiar principle > > of 32 feet per second per second takes over. > > Not true. 32 feet per second^2 is unknown in cartoons. What happens is that > the character's body (but not his head) passes instantaneously from a state > of rest to a state of falling at a constant (but very high) rate of speed. > The head does likewise, but a few seconds later. Also, not all object fall at the same rate. Large rocks, anvils, and bombs always fall slower than the character. This way, the character can be struck by the second object right after he crawls out of the pit he just created. -- Kevin Chu [UUCP] !{ucbvax,lll-crg,dual}!ucdavis!vega!ccs020 [ARPA] ucdavis!vega!ccs020@ucbvax.berkeley.edu