Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site leopard.UUCP Path: utzoo!linus!decvax!bellcore!leopard!perry From: perry@leopard.UUCP (Perry S. Kivolowitz) Newsgroups: net.micro.amiga Subject: Re: EA Copy protections (Non-MultiTasking) Message-ID: <157@leopard.UUCP> Date: Mon, 24-Feb-86 09:40:17 EST Article-I.D.: leopard.157 Posted: Mon Feb 24 09:40:17 1986 Date-Received: Wed, 26-Feb-86 06:58:53 EST References: <1359@caip.RUTGERS.EDU> Organization: Rest Home For Aged Bit Twiddlers Lines: 27 [FoobieBlech] There is absolutely no reason why Archon could not have been written to run in a user sizable window. The game could have listened to WINDOWACTIVE and the converse IDCMP message to give up the c.p.u. whenever it was not the current process. Archon is just another example of EA cross-developers spending most of their time coming up with a sexy come-on sequence and providing very little real substance. Quick and dirty (BTW I don't care how long it actually took to port Archon or how much effort was expended. If the end product looks quick and dirty, feels quick and dirty, sounds quick and dirty and plays quick and dirty - the effort was quick and dirty) ports which do not subscribe to Amiga soft- ware design philosophy (that of the Creative Advantage - multitasking) do nothing to move the Amiga market or customer base forward. I haven't seen any evidence to date which suggests that EA has used their special relationship with C-A to advance the frontier in home computer entertainment. EA - We see further - (than who?) or EA - We see further - (yeah, so prove it) So that this note is not delivered in a vacuum, I think it would be ap- propriate if someone passed this on to ol' Mssr. Hawkins (sp?) himself.