Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!caip!daemon From: cthulhu@athena.MIT.EDU@caip.RUTGERS.EDU Newsgroups: net.micro.amiga Subject: EA Copy protections Message-ID: <1359@caip.RUTGERS.EDU> Date: Sun, 23-Feb-86 20:04:14 EST Article-I.D.: caip.1359 Posted: Sun Feb 23 20:04:14 1986 Date-Received: Wed, 26-Feb-86 07:55:05 EST Sender: daemon@caip.RUTGERS.EDU Organization: Rutgers Univ., New Brunswick, N.J. Lines: 14 From: cthulhu@athena.MIT.EDU In response to response in response to my last letter... It is true that there is a layer of the kernel that can't use screens, but do you really think it's necessary for Archon, One on one or the like to use such low-level routines? No way. Aside from the resolution, sound and color, Archon could be done as well on a Apple ][ at 1Mhz w/no blitter or any other support chips. When I see some immensly powerful graphics utilities that bypass the Amiga's high level routines, I'll believe that it was necessary, but virtually everything I've seen so far needs nothing more that standard routines... Animating a sprite or two is no excuse to cut down on the functionality of a program... I could have done most of the stuff slower, but identically in AmigaBasic... They're neat games, but there's still no excuse.