Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles $Revision: 1.7.0.10 $; site uicsl Path: utzoo!watmath!clyde!cbosgd!ihnp4!inuxc!pur-ee!uiucdcs!uicsl!hr From: hr@uicsl.UUCP Newsgroups: net.micro.amiga Subject: Re: EA Copy protections (Non-MultiT Message-ID: <151400022@uicsl> Date: Wed, 26-Feb-86 10:37:00 EST Article-I.D.: uicsl.151400022 Posted: Wed Feb 26 10:37:00 1986 Date-Received: Fri, 28-Feb-86 22:07:57 EST References: <157@leopard.UUCP> Lines: 17 Nf-ID: #R:leopard.UUCP:157:uicsl:151400022:000:677 Nf-From: uicsl.UUCP!hr Feb 26 09:37:00 1986 RE: "Archon is just another example of EA cross-developers spending most of their time coming up with a sexy come-on sequence and providing very little real substance." Anyone else tried 7 Cities of Gold on the Amiga? This is NOT an arcade speed game. Most of the screen is static text. Yet it too takes over the machine. On the other hand, it does have a fancy come-on sequence... I believe the Atari (800) version of Archon allows two players to go against each other. When I read the label on the Amiga version I got the impression only one can play. If this is true, they seem to have succeeded in breaking it. ---- harold ravlin {ihnp4,pur-ee}!uiucdcs!uicsl!hr