Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84 exptools; site ihwpt.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!ihwpt!knudsen From: knudsen@ihwpt.UUCP (mike knudsen) Newsgroups: net.micro.atari Subject: Serious ST Questions Message-ID: <708@ihwpt.UUCP> Date: Tue, 18-Feb-86 18:31:22 EST Article-I.D.: ihwpt.708 Posted: Tue Feb 18 18:31:22 1986 Date-Received: Wed, 19-Feb-86 04:20:02 EST Distribution: net Organization: AT&T Bell Laboratories Lines: 32 First, I'd like to know how many chips in the ST are soldered in instead of socketed, and which these are. Please answer this for the early STs, the current models, and the future shipments. I'd like to decide which vintage model would be best for doing hardware upgrades (piggy back RAM, 68010, etc). More serious: How can the ST be bus-expanded? The *other* brand brings its entire bus to the side connector, but the ST has only a read-only 128K game cart socket (what, games? on an Atari??). How can there be an expansion chassis into which we can plug boards with lotsa RAM, 32000 co-procs, or whatever else needs some direct bus access? Will we be stuck with a box hung off the floppy or hard disk serial ports? Which can't be accessed directly? Tecmar is already advertising a true expansion box for the you-know-what. Finally: Is it possible to write directly to the graphics bitmap in RAM (from an assembler or C program)? Where speed is of the utmost, we'll need to be able to do our own custom bit-blits, quickdraws, etc. to compete with the custom graphics chips in the high-priced machine. I heard that on one of the machines (forget which) you were somehow prevented from direct access to the graphics area (this may just be a BASIC restriction, as there is no MMU in either machine to stop machine code routines from doing it). Hoping to get an ST soon, mike k