Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84 exptools; site whuxlm.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!whuxlm!dim From: dim@whuxlm.UUCP (McCooey David I) Newsgroups: net.puzzle Subject: Re: pennies puzzle (SPOILER) Message-ID: <904@whuxlm.UUCP> Date: Tue, 18-Feb-86 15:23:52 EST Article-I.D.: whuxlm.904 Posted: Tue Feb 18 15:23:52 1986 Date-Received: Wed, 19-Feb-86 03:47:49 EST References: <953@houxa.UUCP> Organization: AT&T Bell Laboratories, Whippany Lines: 23 > Imagine a two-player game, in which each of the players begins > with an infinite number of pennies. There exists a round table, > and each player in his turn places a penny on the table. (Turns > are alternated). The game ends when there is no more room on the > table for any pennies. The person who last put a penny on the table > is declared the winner. > > Question: Given that one of these players has a winning strategy, > which player (the first, or the second) can always win? > Prove your answer by giving the strategy. > The second player can always win if he uses the following strategy: Considering the center of the table as the "origin", always place his penny at a spot reflected through the origin from where his opponent just placed his last penny. Using this strategy, the second player will always have a spot to place his penny because he is simply mirroring the actions of the first player. Dave McCooey AT&T Bell Labs, Whippany ihnp4!whuxlm!dim