Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 alpha 4/15/85; site pucc-h Path: utzoo!watmath!clyde!cbosgd!ihnp4!inuxc!pur-ee!pucc-j!pucc-h!ags From: ags@pucc-h (Dave Seaman) Newsgroups: net.puzzle Subject: Re: pennies puzzle (SPOILER spoiled) Message-ID: <2642@pucc-h> Date: Tue, 18-Feb-86 23:20:13 EST Article-I.D.: pucc-h.2642 Posted: Tue Feb 18 23:20:13 1986 Date-Received: Thu, 20-Feb-86 07:33:39 EST References: <953@houxa.UUCP> <904@whuxlm.UUCP> Reply-To: ags@pucc-h.UUCP (Dave Seaman) Organization: Purdue University Computing Center Lines: 20 In article <904@whuxlm.UUCP> dim@whuxlm.UUCP (McCooey David I) writes: >> Imagine a two-player game, in which each of the players begins >> with an infinite number of pennies. There exists a round table, >> and each player in his turn places a penny on the table. (Turns >> are alternated). The game ends when there is no more room on the >> table for any pennies. The person who last put a penny on the table >> is declared the winner. >> >The second player can always win if he uses the following strategy: > > Considering the center of the table as the "origin", always > place his penny at a spot reflected through the origin from > where his opponent just placed his last penny. > Actually this is a description of the first player's winning strategy, beginning at the second move. His first move, of course, is to place a penny at the exact center. -- Dave Seaman pur-ee!pucc-h!ags