Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84 exptools; site whuxlm.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!whuxlm!dim From: dim@whuxlm.UUCP (McCooey David I) Newsgroups: net.puzzle Subject: Re: pennies puzzle (SPOILER) Message-ID: <905@whuxlm.UUCP> Date: Wed, 19-Feb-86 12:49:48 EST Article-I.D.: whuxlm.905 Posted: Wed Feb 19 12:49:48 1986 Date-Received: Thu, 20-Feb-86 07:47:28 EST References: <953@houxa.UUCP> <904@whuxlm.UUCP> Organization: AT&T Bell Laboratories, Whippany Lines: 32 > > Imagine a two-player game, in which each of the players begins > > with an infinite number of pennies. There exists a round table, > > and each player in his turn places a penny on the table. (Turns > > are alternated). The game ends when there is no more room on the > > table for any pennies. The person who last put a penny on the table > > is declared the winner. > > > > Question: Given that one of these players has a winning strategy, > > which player (the first, or the second) can always win? > > Prove your answer by giving the strategy. > > > The second player can always win if he uses the following strategy: > > Considering the center of the table as the "origin", always > place his penny at a spot reflected through the origin from > where his opponent just placed his last penny. > > Using this strategy, the second player will always have a spot to place his > penny because he is simply mirroring the actions of the first player. > > Dave McCooey > AT&T Bell Labs, Whippany > ihnp4!whuxlm!dim Actually, the above strategy has a flaw: The first player starts off by placing his penny on the origin. Therefore, it is the FIRST player that has a winning strategy. He just uses the strategy given above AFTER his first move, which is at the origin. Dave McCooey AT&T Bell Labs, Whippany ihnp4!whuxlm!dim