Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site mmm.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxn!ihnp4!stolaf!mmm!cipher From: cipher@mmm.UUCP (Andre Guirard) Newsgroups: net.puzzle Subject: Re: pennies puzzle (response to SPOILER) Message-ID: <525@mmm.UUCP> Date: Wed, 19-Feb-86 13:45:38 EST Article-I.D.: mmm.525 Posted: Wed Feb 19 13:45:38 1986 Date-Received: Fri, 21-Feb-86 05:21:32 EST References: <953@houxa.UUCP> <904@whuxlm.UUCP> Reply-To: cipher@mmm.UUCP (Andre Guirard) Organization: 3M Company, St. Paul, Minn. Lines: 33 Summary: In article <904@whuxlm.UUCP> dim@whuxlm.UUCP (McCooey David I) writes: >> Imagine a two-player game, in which each of the players begins >> with an infinite number of pennies. There exists a round table, >> and each player in his turn places a penny on the table. (Turns >> are alternated). The game ends when there is no more room on the >> table for any pennies. The person who last put a penny on the table >> is declared the winner. >> >> Question: Given that one of these players has a winning strategy, >> which player (the first, or the second) can always win? >> Prove your answer by giving the strategy. >> >The second player can always win if he uses the following strategy: > > Considering the center of the table as the "origin", always > place his penny at a spot reflected through the origin from > where his opponent just placed his last penny. > >Using this strategy, the second player will always have a spot to place his >penny because he is simply mirroring the actions of the first player. This is a very elegant solution, but it is unfortunately wrong. This strategy will work, but it will only work for the first player, after s/he has started the game by playing to the exact center of the table (a move impossible to "mirror"). -- /''`\ Andre Guirard ([]-[]) High Weasel \ x / speak no evil ihnp4!mmm!cipher `-'