Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!linus!philabs!cmcl2!harvard!talcott!panda!genrad!mit-eddie!jbs From: jbs@mit-eddie.UUCP (Jeff Siegal) Newsgroups: net.puzzle Subject: Re: pennies puzzle (SPOILER) Message-ID: <250@mit-eddie.UUCP> Date: Fri, 21-Feb-86 01:29:24 EST Article-I.D.: mit-eddi.250 Posted: Fri Feb 21 01:29:24 1986 Date-Received: Mon, 24-Feb-86 07:15:08 EST References: <953@houxa.UUCP> <904@whuxlm.UUCP> Reply-To: jbs@eddie.UUCP (Jeff Siegal) Organization: MIT, Cambridge, MA Lines: 27 In article <904@whuxlm.UUCP> dim@whuxlm.UUCP (McCooey David I) writes: >> Imagine a two-player game, in which each of the players begins >> with an infinite number of pennies. There exists a round table, >> and each player in his turn places a penny on the table. (Turns >> are alternated). The game ends when there is no more room on the >> table for any pennies. The person who last put a penny on the table >> is declared the winner. >> >> Question: Given that one of these players has a winning strategy, >> which player (the first, or the second) can always win? >> Prove your answer by giving the strategy. >> >The second player can always win if he uses the following strategy: > > Considering the center of the table as the "origin", always > place his penny at a spot reflected through the origin from > where his opponent just placed his last penny. > >Using this strategy, the second player will always have a spot to place his >penny because he is simply mirroring the actions of the first player. Almost. The first player can place his penny _AT_ the center of the table. Then he can always mirror the actions of his opponent. Therefore, the first player can always win. Jeff Siegal - MIT EECS