Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site spp2.UUCP Path: utzoo!watmath!clyde!burl!ulysses!bellcore!decvax!ittatc!dcdwest!sdcsvax!sdcrdcf!trwrb!trwspp!spp2!stassen From: stassen@spp2.UUCP (Chris Stassen) Newsgroups: net.puzzle Subject: Inverse Tic-Tac-Toe Message-ID: <873@spp2.UUCP> Date: Wed, 26-Feb-86 12:28:41 EST Article-I.D.: spp2.873 Posted: Wed Feb 26 12:28:41 1986 Date-Received: Sat, 1-Mar-86 00:49:09 EST Reply-To: stassen@spp2.UUCP (Chris Stassen) Organization: TRW, Redondo Beach CA Lines: 19 All good net.puzzlers know that a good tic-tac-toe player will always either win or tie a game regardless of whether or not he makes the first move. Two perfect tic-tac-toe players will always end the game in a draw. Suppose we keep the same rules of playing (3x3 board, alternating turns, etc.), but change the requirements for winning. The winner of the game is the player who forces his OPPONENT to occupy three squares in a row. Is there any strategy which will always permit a player to win? If so, which one (first or second)? Or, will two perfect "toe-tac-tic" players always end the game in a draw? -- Chris PS - My thanks to math whiz Alan Murray, who co-invented this puzzle with me. (It may have been done before, but I haven't heard about it).