Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 alpha 4/15/85; site msunix.UUCP Path: utzoo!watmath!clyde!burl!ulysses!bellcore!decvax!decwrl!amdcad!cae780!leadsv!msunix!jon From: jon@msunix.UUCP (Jonathan Hue) Newsgroups: net.sources.bugs Subject: additions to network poker game Message-ID: <189@msunix.UUCP> Date: Tue, 25-Feb-86 03:16:23 EST Article-I.D.: msunix.189 Posted: Tue Feb 25 03:16:23 1986 Date-Received: Fri, 28-Feb-86 21:52:00 EST Organization: LMSC-Mechanisms & Servos, Sunnyvale, Ca. Lines: 22 A couple of months ago or so there was a posting to net.sources.games of a network poker game. When I compiled it and tried to run it on a Sun, the server kept barfing on the bind syscall because there was no assignment to the sin_addr field of the socket's address structure (the program uses sockets in the Internet protocol family). I faked it for a while with an INADDR_ANY, but finally got around to doing a real fix. I added dynamic lookup of the local port address and host Internet address. I also made a change to erase characters when backspace or delete is typed. If anyone experienced the same problems as I did and would like the fixes, send me mail. If there's enough interest, I will post. The poker game itself is great, sometimes at lunch we can get a poker game going on the net. Hats off to ritcv!jjv3345 (sorry, I lost the news header and don't know the author(s) real name(s)) for a great contribution. Bitchin' Camaro! Jonathan Hue Bitchin' Camaro! LMSC-Mechanisms & Servos Tire Tracks Across your Lawn! (c) The Dead Milkmen, 1985 {amdcad!cae780,sun!sunncal}!leadsv!msunix!jon