Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!mit-eddie!think!harvard!seismo!lll-crg!lll-lcc!dual!ptsfa!gilbbs!altunv!brad From: brad@altunv.UUCP (Brad Silva) Newsgroups: net.cse Subject: Re: Computer Billing Message-ID: <9@altunv.UUCP> Date: Tue, 4-Mar-86 13:31:45 EST Article-I.D.: altunv.9 Posted: Tue Mar 4 13:31:45 1986 Date-Received: Wed, 12-Mar-86 01:42:06 EST References: <393@ur-tut.UUCP> <5245@kestrel.ARPA> <1083@milano.UUCP> Organization: The Alternate Universe, Santa Rosa, CA Lines: 26 Summary: another problem... In article <1083@milano.UUCP>, wex@milano.UUCP writes: > In article <5245@kestrel.ARPA>, ladkin@kestrel.ARPA (Peter Ladkin) writes: > > ... Needless to say, we had the games turned off... > > I was at a site where games (particularly rogue) were thought to be > consuming a large share of resources. Our sysop did some checking, wrote > some monitoring programs, etc. In a month, he was able to report that > monitoring and recording game usage cost about 10x what the games themselves > cost. Needless to say, the users were happy, and the administrators (who > wanted to restrict/eliminate the games) were not at all pleased. > > The moral is: look before you shoot. Turning off games seems an easy solution, > but it may not be the cause of the problem you're trying to solve! Another possible problem with turning off the games, is that the students will invariably get a copy of the source code, and implement the game in thier OWN account! All of the sudden you have 10 copies of rogue or hack using up disk space! (and more memory than one shared text copy!) ptsfa!gilbbs!altunv!brad In Real Life: Brad Silva (707) 538-9084 "Real life? where! get my gun!" "The meek shall inherit the earth, the rest of us will go to the stars!"