Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site dartvax.UUCP Path: utzoo!watmath!clyde!burl!ulysses!bellcore!decvax!dartvax!chuck From: chuck@dartvax.UUCP (Chuck Simmons) Newsgroups: net.games Subject: Re: 'Battleship' game discussion Message-ID: <4269@dartvax.UUCP> Date: Sun, 9-Mar-86 03:55:45 EST Article-I.D.: dartvax.4269 Posted: Sun Mar 9 03:55:45 1986 Date-Received: Sat, 15-Mar-86 20:18:33 EST References: <311@drivax.UUCP> <2280@utcsri.UUCP> Reply-To: chuck@dartvax.UUCP (Chuck Simmons) Organization: Dartmouth College, Hanover, NH Lines: 30 Summary: Salvo is playable > PS_1: The Battleship 'Salvo Variation' described in the BattleShip > rules sounds almost unplayable to me. Any commments? We have a couple of "salvo" variations lying around, and they are actually quite interesting. The rules we use are: 1) Each ship gets to shoot a certain number of shots based on the size of the ship. (eg, a destroyer fires one shot, a cruiser fires two shots). 2) When one of your ships is sunk, you no longer get to fire its shots. 3) When your opponent is shooting at your ships, you must tell the number of hits and which ships were hit, but you do not have to tell which particular shots did the damage. For example, the shooting player rattles of a list of shots: "a6, b8, c7, d5, ...". The player being shot at replies: "You hit my cruiser once." 4) To make things easier on the computer, ships may touch. In fact, they may even intersect diagonally. (Ships may be placed along diagonals in addition to being placed horizontally or vertically. No two ships may occupy the same square.) This game is somewhat similar to mastermind in that you make multiple guesses, but you only obtain partial information about the accuracy of the guesses. I particularly enjoy this game because it's interesting to figure out an optimal search algorithm. Chuck Simmons chuck@dartvax