Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site osiris.UUCP Path: utzoo!watmath!clyde!burl!ulysses!bellcore!decvax!ittatc!dcdwest!sdcsvax!sdcrdcf!hplabs!qantel!lll-lcc!lll-crg!gymble!umcp-cs!aplcen!osiris!eric From: eric@osiris.UUCP (Eric Bergan) Newsgroups: net.games Subject: Re: SSI games Message-ID: <705@osiris.UUCP> Date: Wed, 12-Mar-86 08:09:37 EST Article-I.D.: osiris.705 Posted: Wed Mar 12 08:09:37 1986 Date-Received: Sat, 15-Mar-86 22:26:02 EST References: <2229@bbnccv.UUCP> <81@unmc.UUCP> Distribution: net Organization: Johns Hopkins Hospital Lines: 23 > One comment on Questron. While it's fun starting, it gets very boring. So > boring, in fact, that I never finished, nor made it to the dungeon. I guess > I can't judge it until I do that. (It has great graphics in the dungeon demo) Questron is based on Ultima II (so much so, they even bought a license to sell the game). As such, it does suffer from the need to rack up personal money and experience points, and does get a little slow (although I can give some hints on how to speed that up, within the confines of the game, i.e. not editting the disk). But I strongly urge you to go ahead and finish the game. The reason? The game has the most involved finish I have ever seen! Not the fulfilling of the quest, which is sort of foregone by the time you get to it, but upon return from the quest, the game goes through about a 15 minute animated sequence of trumpet fanfares, royal audiences and gifts, parades, salutes, and a teaser about a sequel (not written, as far as I know). Very entertaining. I actually enjoyed the game more than Ultima II - it has a much tighter plot, and reason for things to happen. Still a lot of hack and slash, but there is an underlying theme between events. -- eric ...!seismo!umcp-cs!aplcen!osiris!eric