Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles $Revision: 1.7.0.10 $; site uiucdcs Path: utzoo!watmath!clyde!cbosgd!ihnp4!inuxc!pur-ee!uiucdcs!mcewan From: mcewan@uiucdcs.CS.UIUC.EDU Newsgroups: net.games Subject: Re: Battleship source for Unix w/curses Message-ID: <9200033@uiucdcs> Date: Fri, 21-Mar-86 19:18:00 EST Article-I.D.: uiucdcs.9200033 Posted: Fri Mar 21 19:18:00 1986 Date-Received: Sat, 22-Mar-86 22:47:43 EST References: <314@drivax.UUCP> Lines: 13 Nf-ID: #R:drivax.UUCP:314:uiucdcs:9200033:000:458 Nf-From: uiucdcs.CS.UIUC.EDU!mcewan Mar 21 18:18:00 1986 > My problem, however, is with the pattern that the ships are set up in. > The first time you play the game (every time you play it) the pattern that > the ships are in is identical. That's easy. Just insert a "srand(getpid());" somewhere in the beginning of the program, before the first "rand" call. Scott McEwan {ihnp4,pur-ee}!uiucdcs!mcewan "I'm sorry, sir. According to your identification you're not even born yet. Come back in 500 years."