Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles; site hpcnoe.UUCP Path: utzoo!watmath!clyde!burl!ulysses!gamma!epsilon!zeta!sabre!petrus!bellcore!decvax!decwrl!pyramid!hplabs!hpfcdc!hpfcla!hpcnoe!jeff From: jeff@hpcnoe.UUCP Newsgroups: net.games.board Subject: Re: Game Recommendations Sought Message-ID: <37800031@hpcnoe.UUCP> Date: Fri, 28-Feb-86 20:41:00 EST Article-I.D.: hpcnoe.37800031 Posted: Fri Feb 28 20:41:00 1986 Date-Received: Sat, 8-Mar-86 21:54:02 EST References: <185@altos86.UUCP> Organization: 28 Feb 86 18:41:00 MST Lines: 66 | My friends and I are looking for a change and we hate to spend | money on games without knowing what they are like. So, I am | soliciting opinions about board games that you may have played. | | We have a very steady group of about 6 people, but games for any | number from 2 to 8 would be interesting. I'd highly recommend the game Titan. I wouldn't normally recommend this game for beginning game players, but from your list of games, it looks like you won't be intimidated by the complexity. We only played the game with 2-4 players, so I don't know how the game works with more 5 or 6 players. Titan (Avalon Hill, ~$16, at hobby stores) Number of players: 2-6 Complexity: The instruction booklet is about 12 pages, the rules are fairly consistent that after the first game or so, you don't really need to refer to the rulebook at all. Playing time: 2-12 hours (can turn into a marathon game sometimes) Titan is a monster combat game. Players own piles of monsters and they move these piles around the board recruiting monsters and/or attacking other player's monster piles. In one of the monster piles, is the player's titan. If this titan character is killed, then the player is eliminated. The last one remaining in the game wins. The board contain intertwining hexes with different terrains (Jungle, Brush, Plains, Marsh, Hills, Woods, Swamp, Desert, Mountains, Tundra). The movement from each hex is restricted, so unlike many wargames (like Risk) it is not important to hold a section of the board. In each of the terrains, there are creatures that can be recruited if you have certain creatures in your pile. For example, two lowly centaurs can recruit a lion in the plains. The fun part of the game is trying to recruit higher and higher level creatures. There is a limit of seven characters in each pile, so the piles gets split up into more and more piles. When a pile moves onto a terrain occupied by another player, a battle occurs. This is where the higher level creatures pay off. They are likely to have more hit points, hit harder, move faster, can rangestrike, or can fly. The battle is resolved in a battlefield pertaining to the terrain. Each battlefield has hazards which hinder some creatures and give advantage to other creatures. For example, in the woods, there are trees, which gives the flying creatures an advantage since they can fly over them. The battles are like a game within the larger game. They can be thought of as a chess match with fewer (and different assortment of pieces). The winner of the battle (there has to be a loser) gets points which strengthen the titan. With matched experienced players, we find that the game tends to be long. One thing we do to alleviate the long playing time is to save the game on paper. I can mail these forms to anyone who is interested. We now can finish the game in 3-4 sittings of ~3 hours each. Other aids we use are small dice (we have 10 which is more than adequate) which mark the number of hit points left on the creature instead of the chit markers. They tend to more convinient than the chit markers. Also get about 6 more regular dice (for total of ten), this covers all the creatures with at most two throws (also it gives more satisifaction to throw a lot of dice when you have a higher level creature such as a serpent). -- Jeff Wu ..{ihnp4|hplabs}!hpfcla!j_wu