Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ucla-cs.ARPA Path: utzoo!watmath!clyde!cbosgd!hplabs!sdcrdcf!ucla-cs!reiher From: reiher@ucla-cs.UUCP Newsgroups: net.games.board Subject: Re: Game Recommendations Sought Message-ID: <9890@ucla-cs.ARPA> Date: Sun, 16-Mar-86 17:16:57 EST Article-I.D.: ucla-cs.9890 Posted: Sun Mar 16 17:16:57 1986 Date-Received: Tue, 18-Mar-86 07:32:58 EST References: <185@altos86.UUCP> <167@sandia.UUCP> Reply-To: reiher@ucla-cs.UUCP (Peter Reiher) Distribution: net.games.board Organization: UCLA Computer Science Department Lines: 18 Keywords: Cosmic Encounters While "Cosmic Encounters" is generally a fun game, there are a few things that should be said about it. Primarily, don't play it with people who are argumentative, especially if you are using lots of the expansion sets. Some of the powers have subtle complexities on their interactions, some of which are not really covered in the rules. When these conflicts pop up, arguments can become heated. It helps if some mechanism for solving problems is agreed upon beforehand, such as voting or random choice. Also, when playing with others for the first time, be sure that you pin down whether they are playing exactly according to the rules or whether they have house rules. CE seems particularly susceptable to the creation of house rules, and discovery that everyone but you knew about them and assumed that they would be followed (while you had assumed standard rules, or even your own favorite house rules) can lead to more arguments. -- Peter Reiher reiher@LOCUS.UCLA.EDU {...ihnp4,ucbvax,sdcrdcf}!ucla-cs!reiher