Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!burl!ulysses!bellcore!decvax!ittatc!dcdwest!sdcsvax!ncr-sd!hp-sdd!hplabs!qantel!lll-lcc!lll-crg!seismo!mcvax!zuring!dik From: dik@zuring.uucp (Dik T. Winter) Newsgroups: net.games.rogue Subject: bugs in rogue 5.3 with 4.2 BSD unix Message-ID: <284@zuring.UUCP> Date: Fri, 7-Mar-86 22:01:31 EST Article-I.D.: zuring.284 Posted: Fri Mar 7 22:01:31 1986 Date-Received: Mon, 10-Mar-86 08:39:12 EST Reply-To: dik@mcvax.UUCP (Dik T. Winter) Organization: CWI, Amsterdam Lines: 21 Apparently-To: rnews@mcvax Very regularly a game of mine bombs. This occurs in general when I am carryint a lot. In that case when a request is made for an item and I answer '*' the game is saved (but not really restorable because the restored game has the same symptoms). I suspect the inventory data base is corrupted. I have corroborating evidence for this from transcripted games. In one case an inventory listing has gotten bogus (mentioning 3 brown potions on separate lines; one indicated by i); the other two indicated by ().). In another case a Nymph stole 2 potions of restore strength, but my inventory listed afterwards still 2 of those left (while I had 3 originally). I have heard that the problem is still more pronounced with 5.4 rogue under 4.3 BSD unix (a vax next door, but I have not used it). My questions: 1. Who maintains this and is he/she aware of these problems? 2. Is it likely to be fixed? (I am really angry at it as it happens generally in promising games at level 13 or so.) -- dik t. winter, cwi, amsterdam, nederland UUCP: {seismo,decvax,philabs,okstate,garfield}!mcvax!dik