Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 (Tek) 9/28/84 based on 9/17/84; site zeus.UUCP Path: utzoo!watmath!clyde!burl!ulysses!bellcore!decvax!decwrl!pyramid!hplabs!tektronix!teklds!zeus!tims From: tims@zeus.UUCP (Tim Stoehr) Newsgroups: net.games.rogue Subject: Re: bugs in rogue 5.3 with 4.2 BSD unix (Minor spoiler) Message-ID: <63@zeus.UUCP> Date: Mon, 17-Mar-86 18:43:37 EST Article-I.D.: zeus.63 Posted: Mon Mar 17 18:43:37 1986 Date-Received: Fri, 21-Mar-86 05:39:21 EST Distribution: net Organization: Tektronix, Beaverton OR Lines: 49 > 1. Who maintains this and is he/she aware of these problems? > 2. Is it likely to be fixed? Everyone whose ever played the game is aware of the problem. Remember, only bugs that help you win will be fixed. At ANY time, rogue 5.3 can die on you, or otherwise terminate your game with some bug. Remember, rogue is designed to prevent you from winning, period. With that in mind, where's the incentive to fix this type of bug? Or should I say feature? Your inventory problem sounds like the infamous nymph bug. Below is a list of some game-ending bugs and how to avoid them: 1.) Nymph bug Don't let a nymph take something from you. If it's an item that condenses in your inventory, (3 scrolls of ...), and you have more than one, then your inventory data base gets fatally corrupted, I've never been able to recover from this. Some people claim this bug happens whenever a nymph steals anything. Nymphs may be safely fought by dropping everything except the armor that your wearing and the weapon that your wielding. They won't take these. Standing back and launching weapons works great, just don't fall down a trap-door after you drop all your goodies. BUT REMEMBER, YOU CANNOT PICK UP A SCARE MONSTER SCROLL ONCE IT HAS LEFT YOUR PACK. 2.) Fly-trap bug Never teleport, or drop down to the next level, while being held by a fly-trap. Oh yeah, and don't teleport it away with a wand of teleport. You will be eternally held with no means of defeating the fly-trap that is holding you. This is a simple oversight of rogue's author in failing to clear a flag when you escape from the arms of a fly-trap by any means other than defeating it. 3.) Save-game bug Everybody runs into this now and then, when you least expect it, the game saves itself and quits. Attempts to restore the game immediately result in the game saving itself again. The chances of this happening seem to be greater in games that have been been legitimately saved and restored. There is nothing you can do to avoid this bug. You can possibly reduce its frequency by saving as few games as possible.