Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!whuxl!whuxlm!akgua!gatech!seismo!rochester!bullwinkle!batcomputer!cheryl From: cheryl@batcomputer.UUCP Newsgroups: net.graphics Subject: Re: Wave-front ray tracing? Message-ID: <383@batcomputer.TN.CORNELL.EDU> Date: Fri, 7-Mar-86 18:49:13 EST Article-I.D.: batcompu.383 Posted: Fri Mar 7 18:49:13 1986 Date-Received: Mon, 10-Mar-86 00:19:31 EST References: <13300001@ccvaxa> <228@vaxb.calgary.UUCP> Reply-To: cheryl@batcomputer.UUCP () Organization: Theory Center, Cornell University, Ithaca NY Lines: 31 In article <228@vaxb.calgary.UUCP> pearce@calgary.UUCP (Andrew Pearce) writes: >In article <13300001@ccvaxa>, aglew@ccvaxa.UUCP writes: >... >> Query: might not wave-front type computations be more efficient? Take a >> wave-front from your light source (spherical, cylindrical, or planar) >> start it propagating, and compute its first intersection with an object. >> Parts of the wave-front will be modified - light "densities" will be changing >> all the time. >... >> Has this been tried as an alternative to ray-tracing? Any references? >> Any overwhelming reasons why it won't work? The only thing I can see is that >> it is hard to work backwards from eye to light source. > >Some work is also being done on using this type of idea for simulating and >testing room accoustics (using multiple sound wave fronts rather than light). >I think this is being done at the U of British Columbia. And also for synthetic seismic studies -- the seismology book by Aki & Richards goes into great & gorey mathematical detail; YAAWE (Yet another application of the Wave equation). > >Andrew Pearce Dept. Computer Science >U of Calgary 2500 University Dr. >Calgary, Alberta, Canada >T2N 1N4 > > Usenet: ...{ubc-vision,ihnp4}!alberta!calgary!pearce