Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!princeton!orsvax1!pyrnj!caip!daemon From: EEMA031%MAINE.BITNET@WISCVM.WISC.EDU Newsgroups: net.micro.amiga Subject: weak bits Message-ID: <1468@caip.RUTGERS.EDU> Date: Sat, 8-Mar-86 02:06:54 EST Article-I.D.: caip.1468 Posted: Sat Mar 8 02:06:54 1986 Date-Received: Sun, 9-Mar-86 09:08:34 EST Sender: daemon@caip.RUTGERS.EDU Organization: Rutgers Univ., New Brunswick, N.J. Lines: 14 From: EEMA031%MAINE.BITNET@WISCVM.WISC.EDU (Michael W. Picher) I believe that EA used this copy protection scheme of weak bits on some (if not all) of their games written for the C-64. I think the trick around this was to write the data to the disk at different speeds... ---------------------------------------------------------------------- REMEMBER: It is always better to be strange, than a stranger... Michael Picher eema031@maine.bitnet University of Maine EE Dept.