Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!whuxl!whuxlm!akgua!gatech!seismo!ut-sally!pyramid!amiga!dale From: dale@amiga.UUCP Newsgroups: net.micro.amiga Subject: Re: AmigaFest--San Diego Message-ID: <833@amiga.amiga.UUCP> Date: Sun, 9-Mar-86 00:18:32 EST Article-I.D.: amiga.833 Posted: Sun Mar 9 00:18:32 1986 Date-Received: Tue, 11-Mar-86 01:14:30 EST References: <1361@caip.RUTGERS.EDU> <122@hp-sdd.UUCP> <367@mips.UUCP> <792@amiga.amiga.UUCP> <128@hp-sdd.UUCP> Reply-To: dale@tooter.UUCP (Dale Luck) Organization: Commodore-Amiga Inc., 983 University Ave #D, Los Gatos CA 95030 Lines: 38 In article <128@hp-sdd.UUCP> nick@hp-sdd.UUCP (Nick Flor) writes: >Gee, you should have told me that sooner. The salesman was really >excited that the CSA board was "speeding up" the bouncing ball >demo. Amiga engineering does not claim any responsibility for uninformed salesmen for anybodies machine. I do not want to state the obvious comparisons engineers make between themselves and salesmen. I hope it was just an uninformed but enthusiastic amigafile. >Also, the blitter hardware draws the lines, not the 68000 >ergo, there shouldn't be a significant speed increase. >(Go to the head of the class Nicko for stating the obvious) > >So, what's the use of that board in the first place. > The blitter does not magically realize that an application wants a line drawn. It needs a little coaxing. The graphics takes about 200usec setting everything up. Because we actually run the blitter async to the graphics routines we achieve some parrallism and can approach 4000-5000 vectors per second as long as the vectors are less the 200 pixel vectors. Greater than that and limiting factor is the blitter. Well when you have 68020 running at 14mhz this 68k overhead reduces to about (guessing here)100usec's and for vectors in the 100-200 pixel range we see an improvement in speed that is a function of the length of the vector. 100 pixel vectors may be almost twice as fast. For vectors <100 pixels the time is again dominated by overhead and setting up the blitter. But this time the overhead is halved and the result should be a near doubling in speed. The above discussion is true for all graphics operations. The throughput of the graphics is determined not by the blitter alone but also by the efficiency and speed of the code that drives the blitter and the program itself. Dale Luck Amiga