Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!burl!ulysses!bellcore!decvax!decwrl!amdcad!lll-crg!caip!atux01!perry From: perry@atux01.UUCP (P. Kivolowitz) Newsgroups: net.micro.amiga Subject: Re: Summary Opinions On Some EA Products Message-ID: <186@atux01.UUCP> Date: Wed, 12-Mar-86 16:04:20 EST Article-I.D.: atux01.186 Posted: Wed Mar 12 16:04:20 1986 Date-Received: Fri, 14-Mar-86 08:31:43 EST References: <159@leopard.UUCP> Distribution: net Organization: CSEd, AT&T Communications, Piscataway, N.J. Lines: 38 Summary: additional comment on ArticFox (Spoiler) I'd like to make a few more comments about ArticFox. This note is a slight spoiler (which means, to those new to the net, that this note may contain information about the game which if known, may make the game easier to win eg: might spoil some of the fun in playing). So, if you want to play and experience everything yourself - stop reading here. I want to state again that ArticFox is the *only* game available for the amiga which is completely playable and enjoyable other than HACK. Playability (something which for example Skyfox exhibits NONE of) is of paramount import- ance. Enjoyability is a close second. All other EA contributions are neither very playable or very enjoyable while articfox is both. Spoilers Start Here. I didn't realize this at first but Enemy forces begin at the same locations everytime. This is definately better than having them start out someplace selected at random. For example: 51'17''x82'55''is the location of some enemy emplacements you'll definately want to knock out early on. Questions: In beginner mode - how many of each enemy unit type are there? In tourny mode? Is the number constant: ie are new enemies created as time goes on? How many air conversion towers are there? What is the exact l;ocation of the other enemy units? Lets start a list. How can I get a more detailed map of the entire region to plan strategies and plot enemy locations?