Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!mit-eddie!think!harvard!uwvax!caip!daemon From: mende@aim.rutgers.edu Newsgroups: net.micro.amiga Subject: Utilizing Amiga's power in Games Message-ID: <1528@caip.RUTGERS.EDU> Date: Thu, 13-Mar-86 19:14:30 EST Article-I.D.: caip.1528 Posted: Thu Mar 13 19:14:30 1986 Date-Received: Sat, 15-Mar-86 19:59:28 EST Sender: daemon@caip.RUTGERS.EDU Organization: Rutgers Univ., New Brunswick, N.J. Lines: 32 From: "Bob Mende [NB]" I have been reading reviews on the net for a while and many of them say that the program does not use the potential of the amiga. I have to make one comment about this type of statment. Being a long time user of a TRS-80 model I, I learned that a game(program) does not need flashy graphics to be both enjoyable and exciting. When I got my Amiga I decided to get a machine that was the most powerful thing on the market, since I would not be getting a new one for a while. There is a trickling of programs out at this time and I have seen and read reviews on most of them. The comments that I hear from many amiga users is `It does not use the Amiga's full capabilities.' The other comment I hear is `This is a direct port from the ST' [Please don't start a flame war over this :-)]. I want to just say that a program does not need spectacular graphics to be enjoyable. I would much rather buy a program that is enjoyable than buy one that has wonderful graphics. I do not mean that developers should forget graphics, but I don't think that a program that does not use that full Amiga potential should be panned. Bob Mende Snail: BPO 20187 ARPA : MENDE@AIM.RUTGERS.EDU Piscataway NJ UUCP : seismo!topaz!unirot!mende 08854 Phone: (201) 878-0602 ------