Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!mit-eddie!think!harvard!seismo!rochester!bullwinkle!uw-beaver!uw-june!js From: js@uw-june (Joe Meadows) Newsgroups: net.micro.amiga Subject: Re: SuperBitMap, Console IO - Questions Message-ID: <568@uw-june> Date: Thu, 20-Mar-86 02:24:41 EST Article-I.D.: uw-june.568 Posted: Thu Mar 20 02:24:41 1986 Date-Received: Sat, 22-Mar-86 22:29:04 EST References: <567@uw-june> Organization: U of Washington Computer Science Lines: 16 Summary: Ooops. I found the (an) answer Well, I found the answer to the question I just posted regarding forcing the console to use specific sizes for determining output to a window (needed for a SUPER_BITMAP window). Theres a couple of escape sequences to do the trick. But I have one more problem, There's no Cursor in my window! What magic do I need to get the console device to work correctly with a super_bitmap ? c doesn't seem to re-init anything and I have no cursor... Also, why doesn't the call to AllocRaster clear the memory that it allocates? I like the pretty little patterns I get sometimes, but jeez, one more line of code? Oh well. Perhaps the AllocRaster call could allow you to specify a pattern for each layer? Well, sorry to clutter the net.. Cheers.