Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!cbosgd!ihnp4!houxm!mhuxt!mhuxr!ulysses!allegra!mit-eddie!think!harvard!seismo!rochester!bullwinkle!uw-beaver!uw-june!js From: js@uw-june (Joe Meadows) Newsgroups: net.micro.amiga Subject: SuperBitMap, Console IO - Questions Message-ID: <567@uw-june> Date: Thu, 20-Mar-86 00:25:14 EST Article-I.D.: uw-june.567 Posted: Thu Mar 20 00:25:14 1986 Date-Received: Mon, 24-Mar-86 00:26:58 EST Organization: U of Washington Computer Science Lines: 15 Hi, I've been playing with a terminal program using a borderless backdrop window with no gadgets and all to get a full 80 x 25 line display, (also used the Query function on the Serial read function, it helps quite a bit) Anyway, I thought the next step would be to use a SuperBitMap structure that I could scroll around and have a sizeable, draggable window. However, using the Console device, if I size the window the console device restricts itself to the current size of the window, i.e. it wraps lines and such. Is there any way to force the console device to use the full size of the Bitmap? I'd like not to go to the effort of writing an Ansi emulator.. By the way, any chance of adding Scrollable regions to the Console devices repertoire of escape codes? That seems to be the only thing standing between me and my VAX (VMS) editors (EDT, TPU). Thanks for any pointers. Cheers